﻿package com.company.assembleegameclient.background {
import com.company.assembleegameclient.map.Camera;

import flash.display.Sprite;

public class Background extends Sprite {

    public static const NO_BACKGROUND:int = 0;
    public static const STAR_BACKGROUND:int = 1;
    public static const NEXUS_BACKGROUND:int = 2;
    public static const NUM_BACKGROUND:int = 3;

    public function Background() {
        visible = false;
    }

    public static function getBackground(_arg1:int):Background {
        switch (_arg1) {
            case NO_BACKGROUND:
                return (null);
            case STAR_BACKGROUND:
                return (new StarBackground());
            case NEXUS_BACKGROUND:
                return (new NexusBackground());
        }
        return (null);
    }


    public function draw(_arg1:Camera, _arg2:int):void {
    }


}
}
